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Gone home switch
Gone home switch




gone home switch

“You can’t separate the fact that we were really lucky to hit the zeitgeist of the moment with ‘Gone Home.’” “It’s really cool to be part of a discussion that is evolving like this,” he said. “When ‘Gone Home’ came out people looked at it and said, ‘What is this? This isn’t even a thing? This isn’t a way of relating to games that I’m used to.’” “There is always some kind of gatekeeping in any element of fandom,” he said. “There is a deep trust in the player to explore of their own volition and not to be told what to do,” he said at the time, “to understand how the whole game works.” Speaking with Variety last week, Gaynor said that he thinks that conversation about what makes a game a game has shifted a bit over the past five years.

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In 2014, Gaynor said that it is a game because it is a story told within an interactive environment which allows the players to decide how to tackle the unwinding of the game’s fiction and its interpretation. Because “Gone Home” is largely a game of exploration, some argued that perhaps it wasn’t really a game. It also sparked a surprising debate over just what a video game was. The game went on to win numerous awards including a BAFTA Award and Game Developers Choice Award.

gone home switch

Together it created in some a creeping, building sense of dread. Throughout the experience, of discovering her parents and sister missing, of piecing together odd facts and story found in photos, notes, and rooms, played neatly against the gamer’s expectation of some coming need for action or powerful unveiling. The experience being played from a first-person perspective helped immerse players in the moment and brought with it a sense of unfulfilled tension. Some loved the experience of taking on Greenbriar as she explores her family home. The following interview contains some spoilers for “Gone Home.”įrom the day it was available it has spurred strong emotional reaction from everyone who played it. In 2016, the game hit the PlayStation 4 and Xbox One. Saying more would spoil what makes Gone Home so special: discovering and piecing together the stories hidden throughout the house.“Gone Home” was initially released on Aug. A crumpled up piece of paper in a garbage bin could reveal a painful truth the contents of a cardboard box in the closet might help you better understand your parents’ past. Carefully searching the house sheds light on the previous owner of the house, your father’s career, and your parents’ marriage, among other things.

gone home switch

You can rush through the game and discover the main story, which is told largely through your sister’s journal entries, but you would be doing yourself and the game a disservice. Light puzzle-solving, realistic visuals and ambient sound add to the overall experience, but the true star is the storytelling, which includes elements of the environment, voiced dialogue, and a variety of written texts. You’ll find notes, letters, and books scattered around the house as you try to figure out where your parents and sister are, and what they’ve been going through while you were overseas. The gameplay is simple: walk around, and examine objects. From the first-person perspective, you play as Kaitlin Greenbriar, a girl in her early 20s who returns home after backpacking around Europe to find no family members waiting to greet her.






Gone home switch